by Sandy Appleoff Lyons
English | 2020 | ISBN: 1138086053 | 157 Pages | PDF | 32 MB
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.
Artstation - Pet Cartoon Modeling - Master 3D Character Creation Zbrush Vol.2
http://www.artstation.com/marketplace/p/Pqa/pet-cartoon-modeling-master-3d-character-creation-zbrush-vol2
"Only seeing is boring" once someone told me that and it was that moment when I started to learn how to be a Digital Artist. if that phrase also get into you and you want to learn how to create characters of all kind for television, movies or video games, then i'm sure that you will love this course. This course is designed so that step by step you learn how to give shape to your own characters. The only thing that is missing is that you take the last step and begin your training. And if you have already decided then I'll be more than happy to accompany you in your journey to become a professional.
UE4 VFX Intro: Fire Image Sequence, partical and material Tutorial
https://www.artstation.com/marketplace/p/Xlwl/ue4-vfx-intro-fire-image-sequence-partical-and-material-tutorial
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.
Traap - Travel Mobile App UX, UI Template